In this section, I'm sharing the process, tools and design techniques of some of my projects. The code used in these articles is open source and can be found on my github.

Using Meyda+Shaders to visualize audio signals
28 February 2023
Soundscapes: Creating Visuals with Meyda+Shaders
Three.js
WebGL
Meyda
Process from GoogleMyMaps to the animation of a path with d3.js
30 January 2023
Revealing A Path On A Map
d3.js
Cartography
scrollama
The Generative Art month is a good playground to explore new techniques. I'm sharing the one I learnt
15 January 2023
Genuary 2023: Techniques
Three.js
WebGL
Shaders
How can SVG be used to animate text and emulate hand writing
12 November 2022
Animate Hand Writing
SVG
Inkscape
anime.js
In this article, I'm sharing the process to analyse colors used in instagram accounts
2 February 2022
Analysing Colors From Instagram
d3.js
puppeteer
python
Here are 3 methods to draw points on a web page: visualizing up to 2,000,000 trees in France
13 December 2021
From 1,000 to 2,000,000 points
d3.js
QGIS
How I won the Jury Prize for the annual DVS challenge (2020)
20 July 2021
The Process behind 'Among Us'
d3.js
© 2020-2023 Loris Mat